Thursday, August 29, 2013

Game Design Research Topic


 I have always found the idea of game design to be very interesting. The fact that some franchises are able to become so popular has got to have something to do with how they are designed and not just the company that develops it.

First Madden game from 1988
There are some franchises that have gained so much popularity in their
Newest Madden game for 2014
early years that they really don't have to change much to keep people interested. One of the best examples of this has to be the Madden NFL games. They began in the early 90's and have been one of the most successful games to ever be developed in the United States. The only thing that really changes from year to year with these games are the players for the different teams. Every couple of years they will make an advancement in the interface or different features of the game but they don't really change that much from year to year and still sell millions of copies.

I would like to take a look at a game series that has had tremendous success but is totally unique. A game that has had no predecessor before the release of the first of the series. A game that was built and developed from scratch and has had enormous success world wide. A game that has been so successful it has spawned it's own cult following with die hard fans as well as millions of fans across the globe. I want to find out how they came up with the idea for the game first of all. That will only be a small part. What I would like to focus on is the development of the story for the game and how the designers were able to make it work.

With this in mind. I have decided to research the origins and development of the Assassin's Creed series.
  
Characters from Assassin's Creed 1 through 6